Manim
A multi-part series on introduction to Manim.
2023
12. 7.
Experimental OpenGL backend for faster GPU-based rendering in Manim Community.
2022
27. 11.
Custom objects and animations (and formerly plugins, but those are outdated now).
19. 7.
3D animations and graph plotting.
3. 7.
Camera controls, (combinatorial) graphs and rate functions.
27. 6.
Functions and classes for working with groups of objects, object transforms and updaters.
25. 6.
An introduction to Manim, originally translated from a Czech CS-oriented correspondence seminar.